function graphicsb_data0()
{
    /*---------------------------------------------
    Scroll Bar Images
    ---------------------------------------------*/
	this.up_button = "img/scroll_up.gif";                                          //image path and name only
	this.up_button_roll = "img/scroll_up_roll.gif";                                //image path and name only
	this.down_button = "img/scroll_down.gif";                                      //image path and name only
	this.down_button_roll = "img/scroll_down_roll.gif";                            //image path and name only
	this.slider_tile_bg_style = "background-image:url(img/scroll_slider_bg.gif);"  //image defined as CSS style
	this.bubble_top_cap = "img/scroll_bubble_topcap.gif,1";                        //image path and name, height - (width is automatically set to scroll bar width)
	this.bubble_bottom_cap = "img/scroll_bubble_bottomcap.gif,1";                  //image path and name, height - ""
	this.bubble_center = "img/scroll_bubble_center.gif,3";                         //image path and name, height - ""
	this.bubble_tile_bg_style = "img/scroll_bubble_bg.gif";                        //image path and name only

    /*---------------------------------------------
    Scroll Bar Container and Content
    ---------------------------------------------*/

	this.container_width = 730
	this.container_height = 410
	this.container_bg_color = "";
	this.content_padding = 0 ;
	this.content_styles = "";
	this.content_class_name = "";

    /*---------------------------------------------
    Scroll Bar Behaviour and Width
    ---------------------------------------------*/
	this.scroll_bar_width = 11                     //The width of the bar in pixels.
	this.scroll_increment = 15                     //The distance to scroll when clicking the up or down buttons.
	this.allow_hover_scroll = false;                //Auto scroll while hovering over top and bottom buttons.
	this.hover_scroll_delay = 50;                   //Milliseconds (1/1000 second)
	this.use_hand_cursor = true;
}